OnLive gaming is the type of gaming that has the cloud as its platform. OnLive is the world’s first streaming games service. All it requires is connection to the internet and a medium like a TV, PC, Android or Mobiles to act as the medium to view the games. It requires no hard-drive space, no high-end components, no discs and no downloads since it is an on-demand service for games. Westaway (2011) says it has the ability to shake up the gaming world in a massive way by its potential to kill the traditional consoles that have in the market for years now.
OnLive gaming works via the OnLive servers transmitting information back and forth between the player of the game and the servers without any console. It is unlike the traditional gaming system that everything is done in the game console (Westaway, 2011). The game system is an angular black box that could pass as an external hard drive because of its size. It comes with no Wi-Fi connectivity so wires have to be run to wherever the router is located within the location when the box is plugged to the Television. The game system comes with a wireless control that allows you sit anywhere while playing games from the TV (Westaway, 2011).
Oxford (2011) review on the OnLive gaming on PCs points out the future hurdles the gaming would experience which are improving the reliability and quality of the gaming. He still finds it hard to see the OnLive gaming as an alternative for PC gaming which is better improved now with budget laptops.
Burns (2011) discusses how the OnLive gaming is no longer restricted to TV and computers alone but can now be streamed on a select number of mobile devices. He mentions that “all the games playable on the traditional system are also playable through the mobile app.” The app for the mobiles is free but the users would have to pay for the selected OnLive games. The mobile devices that can currently play the OnLive titles are most Android devices such as the Kindle Fire, iPad and soon to be played on the iPhone.
Price is still an issue for OnLive because from the review done by Oxford (2011), a fee of £6.99 can be paid per month for free access to over 100 games in a library but missing from the collection are new releases. Westaway (2011) review also agrees with the issues of the price.
All in all it is interesting to see that gaming has also been moved to the cloud just as businesses are getting more and more involved in cloud computing. It appears that in the nearest future everything from personal to business would be operated in the cloud.
Burns, M. (2011). OnLive Now Beaming Console Games From The Cloud To ioS / Android Devices (Hands-on Video). Retrieved 13 December, 2011 from http://techcrunch.com/2011/12/07/onlive-ios-android/
Oxford, A. (2011). PC GAMER :OnLive Review. Retrieved 13 December, 2011 from http://www.pcgamer.com/2011/12/03/onlive-review/
Westaway, L. (2011). CNET UK: OnLive Review. Retrieved 13 December, 2011 from http://reviews.cnet.co.uk/games-consoles/onlive-review-50005301/
OnLive Game Image. Retrieved 19 June, 2014 from http://www.google.com.ng/imgres?imgurl=https%3A%2F%2Fdy96a7026js9l.cloudfront.net%2Fstatic%2Fbanner_games-084347ce555aee1bb779d59916ca50d0.jpg&imgrefurl=http%3A%2F%2Fwww.onlive.com%2F&h=325&w=1100&tbnid=lVWieEtb5H2ZCM%3A&zoom=1&docid=j5RwYJ9J1nC3zM&ei=1ymiU7QKp63RBYHlgJAO&tbm=isch&ved=0CF0QMyg6MDo&iact=rc&uact=3&dur=1508&page=4&start=51&ndsp=18